Not to be confused with the website, although as the name says, they do like a good battle there. Not to be confused with Fighting Across Time and Space. Space Battles often involve Standard Starship Scuffles.
Can also overlap with Decisive Battle depending on if it takes place before the Final Battle. The Space Battle can also be the Final Battle depending on when it starts in the show. But these are the roots of the depiction of space battles as aerial dogfights. Also, these don't quite count as space battles technically since they were generally restricted to the stratosphere of either Mongo or Earth. However, such battes were much rarer than is commonly thought (most rocket ships being unarmed) and often involved nothing more than a chase scene with rocketships standing in for horses and buggies. The earliest visualization of the concept of space battles on film has its roots in the rocket ship aerial combat scenes from the Flash Gordon and Buck Rogers serials of the 1930s-40s. The Lord of the Rings for example required creative use of CGI and miniatures to portray and do epic battles described in the books justice. This trope has extended into fantasy or historical movies as well as they have become more popular, this is because use several of the same methods and cliches to bring about the same effect. Someone will make a Heroic Sacrifice or perform a Heel≯ace Turn or FaceHeel Turn.The heroes will have a time limit in which they have to win, they will always achieve this with a second to spare.Nowadays however films with huge battles are commonplace thanks to the advancement of technology. Virtually every battle will stick to the rule of Space Is Noisy, because of Rule of Cool. The first film to really push the envelope in terms of this was Star Wars Episode IV: A New Hope, during the battle against the Death Star. Of course making such battles have become easier as special effects have become simpler to make and have become much more advanced. It provides jaw-dropping visuals, tons of Slow Lasers, a lot of tense edge-of-your-seat action, advanced iconic vehicles or weapons, and a totally awesome end sequence.Įssentially, it is an opportunity to show off the special effects and a ton of ideas that the creator has come up with, to try and blow the audience away and use the potential awesome to lobotomize them into drooling masses as they enjoy the spectacle of it all.
It is meant to be the occasion in a movie, game or TV series where it can show off where most of the budget probably went and why it took as much time as it did. Well, it's not exactly as simple as that, almost. S'jet then proceeded to use Sajuuk to save Hiigara from the Planet Killers, three ancient weapons of mass destruction unleashed by Makaan and the Vaygr.Īfter the planet killers were destroyed, Sajuuk was revealed to be the key to opening a vast network of hyperspace tunnels, opening up the distant galaxy for the Hiigarans to explore.One of the cornerstones of a Space Opera is for there to be a Space Battle somewhere along the line, where the heroes take part in an event that will change the fate of everything, then stop for a Victory Dance and tea if the battle is won. Makaan was eventually killed, and the Three Cores were united to re-activate Sajuuk (which took the form of an ancient, derelict spacecraft), allowing the Hiigaran leader Karan S'jet to ascend to the form of the Sajuuk-Khar, the 'chosen of Sajuuk'. The Third Core was discovered by a messianic Vaygr warlord named Makaan, who set out to locate the other two cores and waged war against the new Hiigaran empire. This core was the core used as the heart of the Mothership. They, however, secretly took their Core with them as they traveled to Kharak.
After this war ended disastrously for the Hiigarans, the Hiigarans were forced to resettle at the edge of the galaxy. The Second Core was discovered by the ancient Hiigarans, ancestors of the Kushan, and used to wage war against the rival Taiidan Empire. The First Core was discovered by the Bentusi, who set up trading routes and made contact with many galactic civilizations. These Cores allowed 'Far Jumping', an ability characterized by the capability to cross long distances rapidly. In Homeworld 2, Far Jump Cores are revealed to be artifacts from an ancient time, three of which exist and were believed to be created by Sajuuk, the galaxy's mythological Creator figure.